01Crew of Four
Take a station and stay there. Helm, sonar, tubes, and repairs each need a set of hands - and a level head.
// TRANSMISSION RECEIVED - ANTARCTIC DEEP FIELD
A 3D co-op submarine simulator for up to 4 players. Fight for control beneath the Antarctic ice.
DISPATCH
FULL METAL COFFIN drops one to four operators into a flooded labyrinth of caverns beneath Antarctica, sealed inside a submarine hull built from materials that shouldn't exist yet. Somewhere out in the dark, outposts are dug in - and waves of hostiles are already inbound.
Nobody topside is coming to help. Sonar and hydrophones are your only eyes down here. Every ping gives away a position - yours, or theirs. Every torpedo has to be built for the fight in front of you, not the one you already lost.
SYSTEMS ONLINE
Take a station and stay there. Helm, sonar, tubes, and repairs each need a set of hands - and a level head.
Passive listening and active sonar are how you see in a flooded cavern with the lights off. Ping wrong, and something pings back.
Craft torpedo variants suited to the target ahead - the wrong warhead on the wrong hull is how a crew becomes a wreck.
Nothing about this hull forgives a crew that doesn't talk. Plans get made before the shooting starts, not during.
STEAM REVIEWS: 93% POSITIVE - 122 all-time reviews (91% of last 46)
FREQUENTLY ASKED
FULL METAL COFFIN is a 3D co-op submarine simulator from Titanite. One to four players crew a single submarine through flooded caverns beneath Antarctica, using sonar and hydrophones to hunt outposts and survive enemy waves.
FULL METAL COFFIN supports 1 to 4 players in online co-op. Each crew member mans a different station - helm, sonar, torpedo tubes, or repairs.
Yes. FULL METAL COFFIN is available now on Steam for Windows, priced at €5.19.
FULL METAL COFFIN launched on Steam on 24 June 2026.
Minimum specs are Windows 10/11 (64-bit), a Ryzen 5500 processor, 8 GB RAM, a GTX 1660S graphics card, and 3 GB of storage.
Both. FULL METAL COFFIN can be played solo or in online co-op with up to three friends.
Crews pilot a submarine through Antarctic caverns, use sonar and hydrophones to track threats, craft torpedo variants for specific targets, and coordinate to clear outposts and survive enemy waves.
ACCESS GRANTED
Grab a crew. There's room for four - and the deep doesn't wait.